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\def\WIPO{World Intellectual Property Organisation}
\)
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题名
Private ordering in esports tournaments
项目类型
Journal article
描述
1 online resource
摘要
This discussion analyses the licence agreements of the top thirty videogames used in esports. It then contextualises the findings within the broader theoretical literature on private ordering in intellectual property. Esports is an industry, which in 2025, was estimated to have an annual viewership of 772.4 million people and revenues totalling $4.9 billion. Analysis of the licence agreements shows that game developers act as private regulators, using copyright as a means to control the esports industry. The ownership structures envisaged in the licence agreements support corporates monopolising culture. At the same time, the validity of various licence terms are suspect and would depend on municipal consumer protection and contract laws.
Source of Description
Crossref
丛编
Intellectual Property Quarterly ; I.P.Q. 2025, 4, 296-318
连续资源
出版信息
[New York, NY] : Thomson Reuters, 2025.
语言
eng
版权信息
https://1.next.westlaw.com/Copyright