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Nothing is Yours, Everything is Infringing: The Delicate State of Copyright in Video Game
2024
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Title
Nothing is Yours, Everything is Infringing: The Delicate State of Copyright in Video Game
Author
Item Type
Journal article
Description
1 online resource
Note
Video games are arguably the world's most valuable entertainment industry, with the International Trade Administration putting the value of the global video game industry for 2020 at $159.3 billion, almost double the value of other sectors of media & entertainment. Of course, at around $60 for the most anticipated AAA titles, not everyone can afford to play every game on release day. Regardless of a game's price, there are a variety of reasons someone might choose not to play a particular title themselves, but to watch someone else do so. For example, they may not have the skill to perform at the level they would like, it may be a genre they don't enjoy playing but want to know about, or they may just want to see how someone else reacts to the game. These are just some of the situations that might lead someone to the world of video game livestreaming, which has itself become a highly profitable and influential aspect of the video game industry.
Source of Description
Crossref
Series
AIPLA Quarterly Journal, Spring 2024, Volume 52, Issue 2, p. 359.
Linked Resources
Published
[New York, NY] : Thomson Reuters, 2024.
Language
English
Copyright Information
https://1.next.westlaw.com/Copyright
Record Appears in