000049528 000__ 02776cam\a22004695i\4500 000049528 001__ 49528 000049528 003__ SzGeWIPO 000049528 005__ 20240705171539.0 000049528 006__ m eo d 000049528 007__ cr bn |||m|||a 000049528 008__ 240611s2024\\\\sz\\\\\\o\\\\\000\0\eng\d 000049528 0247_ $$a10.34667/tind.49528$$2doi 000049528 035__ $$aWIPO/PUB/ECONSTAT/WP/85/EN 000049528 035__ $$a(OCoLC)1438997063 000049528 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000049528 041__ $$aeng 000049528 24500 $$aInnovation and Intellectual Property Use in the Global Video Game Industry :$$bEconomic Research Working Paper No.85. 000049528 264_1 $$aGeneva, Switzerland :$$bWorld Intellectual Property Organization,$$c2024 edition 000049528 300__ $$a32 pages ;$$c[28] cm. 000049528 336__ $$atext$$2rdacontent 000049528 337__ $$acomputer$$2rdamedia 000049528 338__ $$aonline resource$$bcr$$2rdacarrier 000049528 4901_ $$aEconomics Working Papers,$$x2957-8256 ;$$vNo. 84/2024 000049528 520__ $$aThis paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions. 000049528 542__ $$fCC BY 4.0 000049528 650_0 $$aInnovation. 000049528 650_0 $$aIntellectual property. 000049528 650_0 $$aVideo Games. 000049528 650_0 $$aTechnology. 000049528 650_0 $$aPatents. 000049528 7001_ $$aOguguo, Prince C.,$$eauthor. 000049528 7102_ $$aWorld Intellectual Property Organization.$$eauthor. 000049528 830_0 $$aEconomics Working Papers ;$$vNo. 85/2024,$$x2957-8256. 000049528 8564_ $$y10.34667/tind.49399$$w7a4d1732-e2a7-445d-938b-e3a0032529f2$$s2397136$$fwipo-pub-econstat-wp-78-en-access-to-science-and-innovation-in-the-developing-world.pdf$$uhttps://tind.wipo.int/record/49399/files/wipo-pub-econstat-wp-78-en-access-to-science-and-innovation-in-the-developing-world.pdf 000049528 8564_ $$y10.34667/tind.49528$$wbc0ef3a6-5abf-4c2b-b2e7-8ec2bd25a621$$s1896509$$fwipo-pub-econstat-wp-85-en-innovation-and-intellectual-property-use-in-the-global-video-game-industry.pdf$$uhttps://tind.wipo.int/record/49528/files/wipo-pub-econstat-wp-85-en-innovation-and-intellectual-property-use-in-the-global-video-game-industry.pdf 000049528 901__ $$aWIPO/PUB/ECONSTAT/WP/85 000049528 902__ $$a49528_en 000049528 903__ $$aEconomics Working Papers 000049528 904__ $$aWorking paper 000049528 909__ $$ooai:tind.wipo.int:49528$$pWIPOPUB 000049528 909__ $$ooai:tind.wipo.int:49528$$pWIPOPUB 000049528 909CO $$ooai:tind.wipo.int:49528$$pWIPOPUB 000049528 980__ $$aWIPOPUB$$aERWP