TY - GEN AB - This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions. AU - Oguguo, Prince C., DO - 10.34667/tind.49528 DO - doi ID - 49528 KW - Innovation. KW - Intellectual property. KW - Video Games. KW - Technology. KW - Patents. L1 - https://tind.wipo.int/record/49399/files/wipo-pub-econstat-wp-78-en-access-to-science-and-innovation-in-the-developing-world.pdf L1 - https://tind.wipo.int/record/49528/files/wipo-pub-econstat-wp-85-en-innovation-and-intellectual-property-use-in-the-global-video-game-industry.pdf L2 - https://tind.wipo.int/record/49399/files/wipo-pub-econstat-wp-78-en-access-to-science-and-innovation-in-the-developing-world.pdf L2 - https://tind.wipo.int/record/49528/files/wipo-pub-econstat-wp-85-en-innovation-and-intellectual-property-use-in-the-global-video-game-industry.pdf L4 - https://tind.wipo.int/record/49399/files/wipo-pub-econstat-wp-78-en-access-to-science-and-innovation-in-the-developing-world.pdf L4 - https://tind.wipo.int/record/49528/files/wipo-pub-econstat-wp-85-en-innovation-and-intellectual-property-use-in-the-global-video-game-industry.pdf LA - eng LK - https://tind.wipo.int/record/49399/files/wipo-pub-econstat-wp-78-en-access-to-science-and-innovation-in-the-developing-world.pdf LK - https://tind.wipo.int/record/49528/files/wipo-pub-econstat-wp-85-en-innovation-and-intellectual-property-use-in-the-global-video-game-industry.pdf N2 - This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions. T1 - Innovation and Intellectual Property Use in the Global Video Game Industry :Economic Research Working Paper No.85. TI - Innovation and Intellectual Property Use in the Global Video Game Industry :Economic Research Working Paper No.85. UR - https://tind.wipo.int/record/49399/files/wipo-pub-econstat-wp-78-en-access-to-science-and-innovation-in-the-developing-world.pdf UR - https://tind.wipo.int/record/49528/files/wipo-pub-econstat-wp-85-en-innovation-and-intellectual-property-use-in-the-global-video-game-industry.pdf VL - No. 84/2024 ER -