000049527 000__ 02872cam\a22004575i\4500 000049527 001__ 49527 000049527 003__ SzGeWIPO 000049527 005__ 20240705171539.0 000049527 006__ m eo d 000049527 007__ cr bn |||m|||a 000049527 008__ 240611s2024\\\\sz\\\\\\o\\\\\000\0\eng\d 000049527 0247_ $$a10.34667/tind.49527$$2doi 000049527 035__ $$aWIPO/PUB/ECONSTAT/WP/84/EN 000049527 035__ $$a(OCoLC)1438996766 000049527 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000049527 041__ $$aeng 000049527 24500 $$aHeterogeneous Development Paths to Growth and Innovation :$$bThe Evolution of the Video Game Industry across Four Hubs - Economic Research Working Paper No. 84. 000049527 264_1 $$aGeneva, Switzerland :$$bWorld Intellectual Property Organization,$$c2024. 000049527 300__ $$a65 pages ;$$c[28] cm. 000049527 336__ $$atext$$2rdacontent 000049527 337__ $$acomputer$$2rdamedia 000049527 338__ $$aonline resource$$bcr$$2rdacarrier 000049527 4901_ $$aEconomics Working Papers,$$x2957-8256 ;$$vNo. 84/2024 000049527 520__ $$aThis study explores the evolution and success drivers of the global video game industry, focusing on key hubs within Finland, Poland, Japan, and the United States. Using a qualitative methodology, the research delves into how unique capabilities and historical development have contributed to the industry's growth across these nations. The findings reveal diverse pathways to building video game industry clusters, emphasizing the role of cross-industry skill transfer, intellectual property, and government support. In traditional hubs like Japan and the United States, the crossover of capabilities from entertainment and hardware industries has been crucial, whereas, in newer hubs like Finland and Poland, the growth is attributed to unique local developments such as hobby coder communities or leveraging the initial localization efforts to build globally appealing games. It further highlights the pivotal role of education in sustaining the growth of video game industry hubs. 000049527 542__ $$fCC BY 4.0 000049527 650_0 $$aInnovation. 000049527 650_0 $$aIntellectual property. 000049527 650_0 $$aVideo Games. 000049527 650_0 $$aPatents. 000049527 7001_ $$aOzalp, Hakan,$$eauthor. 000049527 7102_ $$aWorld Intellectual Property Organization.$$eauthor. 000049527 830_0 $$aEconomics Working Papers ;$$vNo. 84/2024,$$x2957-8256. 000049527 8564_ $$y10.34667/tind.49399$$w7a4d1732-e2a7-445d-938b-e3a0032529f2$$s2397136$$fwipo-pub-econstat-wp-78-en-access-to-science-and-innovation-in-the-developing-world.pdf$$uhttps://tind.wipo.int/record/49399/files/wipo-pub-econstat-wp-78-en-access-to-science-and-innovation-in-the-developing-world.pdf 000049527 8564_ $$y10.34667/tind.49527$$w0b5def48-f1f0-49b2-8886-95d2c8116916$$s1174171$$fwipo-pub-econstat-wp-84-en-heterogeneous-development-paths-to-growth-and-innovation-the-evolution-of-the-video-game-industry-across-four-hubs.pdf$$uhttps://tind.wipo.int/record/49527/files/wipo-pub-econstat-wp-84-en-heterogeneous-development-paths-to-growth-and-innovation-the-evolution-of-the-video-game-industry-across-four-hubs.pdf 000049527 901__ $$aWIPO/PUB/ECONSTAT/WP/84 000049527 902__ $$a49527_en 000049527 903__ $$aEconomics Working Papers 000049527 904__ $$aWorking paper 000049527 909__ $$ooai:tind.wipo.int:49527$$pWIPOPUB 000049527 909__ $$ooai:tind.wipo.int:49527$$pWIPOPUB 000049527 909CO $$ooai:tind.wipo.int:49527$$pWIPOPUB 000049527 980__ $$aWIPOPUB$$aERWP