000047750 000__ 01545nam\a2200409\i\4500 000047750 001__ 47750 000047750 003__ SzGeWIPO 000047750 005__ 20230322223240.0 000047750 006__ m\\\\e\\\d\\\\\\\\ 000047750 008__ 230320s2022\\\\sz\\\\\\\\\\\\000\0\jpn\d 000047750 0247_ $$a10.34667/tind.47750$$2doi 000047750 035__ $$aWIPO/PUB/121/2022/03/JA/art0003 000047750 035__ $$a(OCoLC)1373643033 000047750 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000047750 041__ $$ajpn 000047750 1001_ $$aRizzi, Andrea,$$eauthor. 000047750 24510 $$aEスポーツ :$$bデジタル・エンターテインメントの (比較的) 新しい領域. 000047750 2460_ $$aPublished in : WIPOマガジン, 3/2022号(9月発行) 000047750 264_1 $$aGeneva, Switzerland :$$bWorld Intellectual Property Organization,$$c2022. 000047750 300__ $$a1 volume ;$$c[28] cm 000047750 336__ $$atext$$btxt$$2rdacontent 000047750 337__ $$aunmediated$$bn$$2rdamedia 000047750 338__ $$avolume$$bnc$$2rdacarrier 000047750 650_4 $$aIntellectual Property Rights. 000047750 650_4 $$aScience and Technology.$$xE-sports. 000047750 650_4 $$aVideogames. 000047750 650_0 $$aIntellectual property. 000047750 7001_ $$ade Rugeriis, Francesco,$$eauthor. 000047750 77318 $$wWIPO/PUB/121/2022/03/JA 000047750 85641 $$yWeb link$$uhttps://www.wipo.int/wipo_magazine/ja/2022/03/article_0003.html 000047750 85641 $$ySearch WIPO Magazine collection$$uhttps://tind.wipo.int/search?ln=en&cc=WIPO%21Magazine 000047750 85648 $$3Abstract with links to full text$$uhttps://dx.doi.org/10.34667/tind.47750 000047750 901__ $$aWIPO/PUB/121/2022/03/art0003 000047750 904__ $$aArticle 000047750 909__ $$ooai:tind.wipo.int: 47750$$pWIPOPUB 000047750 909CO $$ooai:tind.wipo.int:47750$$pWIPOPUB 000047750 980__ $$aWIPOPUB 000047750 980__ $$aWIPOMAG