000047548 000__ 01322nam\a2200373\i\4500 000047548 001__ 47548 000047548 003__ SzGeWIPO 000047548 005__ 20240708150342.0 000047548 006__ m\\\\e\\\d\\\\\\\\ 000047548 008__ 230320s2022\\\\sz\\\\\\\\\\\\000\0\eng\d 000047548 0247_ $$a10.34667/tind.47548$$2doi 000047548 035__ $$aWIPO/PUB/121/2022/04/EN/art0002 000047548 035__ $$a(OCoLC)1373643502 000047548 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000047548 041__ $$aeng 000047548 1001_ $$aJewell, Catherine,$$eauthor. 000047548 24510 $$aTencent, video games, the metaverse and diversity :$$ban insider’s view. 000047548 2460_ $$aPublished in : WIPO Magazine, Issue 4/2022 (December) 000047548 264_1 $$aGeneva, Switzerland :$$bWorld Intellectual Property Organization,$$c2022. 000047548 300__ $$a1 volume ;$$c[28] cm 000047548 336__ $$atext$$btxt$$2rdacontent 000047548 337__ $$aunmediated$$bn$$2rdamedia 000047548 338__ $$avolume$$bnc$$2rdacarrier 000047548 650_4 $$aIntellectual Property Rights. 000047548 650_4 $$aScience and Technology. 000047548 650_0 $$aVideo games. 000047548 77318 $$wWIPO/PUB/121/2022/04/EN 000047548 85641 $$yWeb link$$uhttps://www.wipo.int/wipo_magazine/en/2022/04/article_0002.html 000047548 85648 $$3Abstract with links to full text$$uhttps://dx.doi.org/10.34667/tind.47548 000047548 901__ $$aWIPO/PUB/121/2022/04/art0002 000047548 904__ $$aJournal article 000047548 909__ $$ooai:tind.wipo.int: 47548$$pWIPOPUB 000047548 909CO $$ooai:tind.wipo.int:47548$$pWIPOPUB 000047548 980__ $$aWIPOPUB 000047548 980__ $$aWIPOMAG