000047164 000__ 00961cam\a22003615i\4500 000047164 001__ 47164 000047164 003__ SzGeWIPO 000047164 005__ 20240708150209.0 000047164 006__ m\\\\eo\\d\\\\\\\\ 000047164 007__ cr bn |||m|||a 000047164 008__ 221107s2022\\\\enk\\\\\o\\\\\000\0\eng\d 000047164 035__ $$a(OCoLC)1335038953 000047164 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000047164 041__ $$aeng 000047164 24500 $$aFrom Single-Player Games to Metaverse:$$bA Futuristic Analysis of Challenging Legal Issues in the Video Game Industry in China / 000047164 264_1 $$a[Oxford, England] :$$bOxford University Press (OUP),$$c2022 000047164 300__ $$a1 online resource (pages 952-966) 000047164 336__ $$atext$$2rdacontent 000047164 337__ $$acomputer$$2rdamedia 000047164 338__ $$aonline resource$$bcr$$2rdacarrier 000047164 4901_ $$aGRUR International,$$x2632-8550 ;$$v71, 10, 2022 000047164 542__ $$fhttps://academic.oup.com/grurint/article/71/10/952/6574637 000047164 588__ $$aCrossref 000047164 590__ $$aPublished online: 27-Apr-22 000047164 650_0 $$aScience and Technology.$$xVideogame Industry. 000047164 650_0 $$aBusiness and Economics. 000047164 7001_ $$aHe, Tianxiang,$$eauthor. 000047164 7731_ $$tGRUR International$$wGRUR 000047164 830_0 $$aGRUR International ;$$v71, 10, 2022. 000047164 85641 $$uhttps://academic.oup.com/grurint/article/71/10/952/6574637$$yonline version 000047164 904__ $$aJournal article 000047164 980__ $$aGRUR