\(
\def\WIPO{World Intellectual Property Organisation}
\)
Mastering the Game: Business and Legal Issues for Video Game Developers - A Training Tool
2022
Formats
| Format | |
|---|---|
| BibTeX | |
| MARCXML | |
| TextMARC | |
| MARC | |
| DataCite | |
| DublinCore | |
| EndNote | |
| NLM | |
| RefWorks | |
| RIS |
Cite
Citation
Files
Détails
Titre
Mastering the Game: Business and Legal Issues for Video Game Developers - A Training Tool
Auteur
Type d’élément
Book
Description
376 pages ; [28] cm.
ISSN
2789-5432
2789-5440
2789-5440
Résumé
Mastering the Game (MTG) provides an introduction to the video game industry and explains key business and legal issues to help video game developers understand the video game landscape in dealing with IP, regulatory (including marketing, privacy, ratings), and other legal and business issues in a complex and evolving landscape. In addition, MTG provides a detailed discussion on the primary agreements involved in the development and distribution of video games, including publisher-developer, talent, music, distribution (mobile, PC, and console), licensing (whether acting as a licensee or licensor), vendor, and confidentiality.
Série
Type de fichier
Online publication.
Publié
Geneva, Switzerland : World Intellectual Property Organization, 2022.
Langue
Anglais
Informations relatives au droit d’auteur
License: CC BY 4.0
Le document apparaît dans
Added Corporate Author