000044516 000__ 01262cam\a22003495i\4500 000044516 001__ 44516 000044516 003__ SzGeWIPO 000044516 005__ 20240708150037.0 000044516 006__ m\\\\e\\\d\\\\\\\\ 000044516 008__ 211115s2021\\\\sz\\\\\\\\\\\\000\0\ara\d 000044516 035__ $$aWIPO/PUB/121/2021/02/art0002/AR 000044516 035__ $$a(OCoLC)1296156536 000044516 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000044516 041__ $$aara 000044516 1001_ $$aبقلم آنا بيتشوفكا,$$eauthor. 000044516 24510 $$aعندما تلتقي ألعاب الفيديو بقانون الملكية الفكرية. 000044516 2460_ $$aPublished in : WIPO Magazine, Issue 2/2021 (June) 000044516 264_1 $$aGeneva, Switzerland :$$bWorld Intellectual Property Organization,$$c2021. 000044516 300__ $$a1 volume ;$$c[28] cm 000044516 336__ $$atext$$btxt$$2rdacontent 000044516 337__ $$aunmediated$$bn$$2rdamedia 000044516 338__ $$avolume$$bnc$$2rdacarrier 000044516 650_0 $$aIntellectual property. 000044516 650_0 $$aTechnology. 000044516 650_0 $$aPublishing. 000044516 77318 $$wWIPO/PUB/121/2021/02/art0002/AR 000044516 85641 $$yWeb link$$uhttps://www.wipo.int/wipo_magazine/ar/2021/02/article_0002.html 000044516 85641 $$ySearch WIPO Magazine collection$$uhttps://tind.wipo.int/search?ln=en&cc=WIPO%21Magazine 000044516 901__ $$aWIPO/PUB/121/2021/02/art0002 000044516 904__ $$aJournal article 000044516 980__ $$aWIPOPUB 000044516 980__ $$aWIPOMAG