000043984 000__ 00955cam\a22003255i\4500 000043984 001__ 43984 000043984 003__ SzGeWIPO 000043984 005__ 20220121114357.0 000043984 006__ m\\\\e\\\d\\\\\\\\ 000043984 008__ 210720s2021\\\\sz\\\\\\\\\\\\000\0\eng\d 000043984 0247_ $$2doi$$a10.34667/tind.43984 000043984 035__ $$aWIPO/PUB/121/2021/02/EN/art0002 000043984 035__ $$a(OCoLC)1256456883 000043984 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000043984 041__ $$aeng 000043984 100__ $$aPiechówka, Anna,$$eauthor. 000043984 24510 $$aWhen video games meet IP law / 000043984 2460_ $$aPublished in : WIPO Magazine, Issue 2/2021 (June) 000043984 264_1 $$aGeneva, Switzerland :$$bWorld Intellectual Property Organization,$$c2021. 000043984 300__ $$a1 volume ;$$c[28] cm 000043984 336__ $$atext$$btxt$$2rdacontent 000043984 337__ $$aunmediated$$bn$$2rdamedia 000043984 338__ $$avolume$$bnc$$2rdacarrier 000043984 650_0 $$aIntellectual property 000043984 650_0 $$aVideo games industry 000043984 77318 $$wWIPO/PUB/121/2021/02/art0002/EN 000043984 85641 $$yWeb link$$uhttps://www.wipo.int/wipo_magazine/en/2021/02/article_0002.html 000043984 85641 $$ySearch WIPO Magazine collection$$uhttps://tind.wipo.int/search?ln=en&cc=WIPO%20Magazine 000043984 901__ $$aWIPO/PUB/121/2021/02/art0002 000043984 904__ $$aArticle 000043984 909CO $$ooai:tind.wipo.int:43984$$pWIPOPUB 000043984 980__ $$aWIPOPUB 000043984 980__ $$aWIPOMAG