000042656 000__ 00946nam\a2200385\i\4500 000042656 001__ 42656 000042656 003__ SzGeWIPO 000042656 005__ 20230512151526.0 000042656 006__ m\\\\eo\\d\\\\\\\\ 000042656 007__ cr bn |||m|||a 000042656 008__ 210309s2020\\\\enk\\\\\o\\\\\000\0\eng\d 000042656 022__ $$aOnline: 1747-1540 000042656 0247_ $$a10.1093/jiplp/jpz178$$2doi 000042656 035__ $$a(OCoLC)1255904540 000042656 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000042656 041__ $$aeng 000042656 24500 $$aImage rights, creativity and videogames. 000042656 264_1 $$a[Oxford, England] :$$bOxford University Press (OUP),$$c2020 000042656 300__ $$a1 online resource (pages 185-192) 000042656 337__ $$acomputer$$2rdamedia 000042656 4901_ $$aJournal Of Intellectual Property Law & Practice,$$x1747-1540 ;$$v15, 3, 2020 000042656 542__ $$fhttps://academic.oup.com/jiplp/article/15/3/185/5714199 000042656 588__ $$aCrossref 000042656 590__ $$aPublished online: 30-Dec-19 000042656 650_0 $$aIntellectual property. 000042656 7001_ $$aDimita, Gaetano,$$eauthor. 000042656 7001_ $$aRizzi, Andrea,$$eauthor. 000042656 7001_ $$aSerao, Nicoletta,$$eauthor. 000042656 7731_ $$tJournal of Intellectual Property Law & Practice$$wjiplp 000042656 830_0 $$aJournal Of Intellectual Property Law & Practice ;$$v15, 3, 2020. 000042656 85641 $$uhttps://doi.org/10.1093/jiplp/jpz178$$yOnline version 000042656 904__ $$aArticle 000042656 980__ $$aJIPLP