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\def\WIPO{World Intellectual Property Organisation}
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Research Handbook on Intellectual Property in Media and Entertainment.
Richardson, Megan., Ricketson, Sam. Editors.; Adeney, E.; Aplin, T.; Austin, G. W.; Caudill, D. S.; de Zwart, M.; Dinwoodie, G.; Frankel, S.; Ginsburg, J.; Golding, L.; Griffiths, J.; Handler, M.; Hunter, D.; Mac Síthigh, D.; Richardon, M.; Ricketson, S.; Rimmer, M.; Tan, D.; Thomas, J.; Williams, M.; Yu. P. K. Contributors.
2017
Details
Title
Research Handbook on Intellectual Property in Media and Entertainment.
Author
Richardson, Megan., Ricketson, Sam. Editors.
Adeney, E.; Aplin, T.; Austin, G. W.; Caudill, D. S.; de Zwart, M.; Dinwoodie, G.; Frankel, S.; Ginsburg, J.; Golding, L.; Griffiths, J.; Handler, M.; Hunter, D.; Mac Síthigh, D.; Richardon, M.; Ricketson, S.; Rimmer, M.; Tan, D.; Thomas, J.; Williams, M.; Yu. P. K. Contributors.
Adeney, E.; Aplin, T.; Austin, G. W.; Caudill, D. S.; de Zwart, M.; Dinwoodie, G.; Frankel, S.; Ginsburg, J.; Golding, L.; Griffiths, J.; Handler, M.; Hunter, D.; Mac Síthigh, D.; Richardon, M.; Ricketson, S.; Rimmer, M.; Tan, D.; Thomas, J.; Williams, M.; Yu. P. K. Contributors.
Imprint
Northampton, MA : Edward Elgar Pub., 2017.
Item Type
Book
Description
528 pages.
ISBN
9781784710798 eBook
9781784710781 Print
9781784710781 Print
Summary
The phenomenal growth of the media and entertainment industries has contributed to a fragmented approach to intellectual property rights. Written by a range of experts in the field, this Handbook deals with contemporary aspects of intellectual property law (IP), and examines how they relate to different facets of media and entertainment. A stimulating array of chapters cover topics such as: IP rights in the news, spectacles and other ephemera; copyright and fan activities; performers’ and moral rights; IP protection of television formats; publicity and personality rights; trade marks in entertainment products; traditional knowledge, and the global digital distribution of media content. Highlighting the need for the law to accommodate a rapidly expanding and modernizing industry, suggestions are made for future developments. Novel and contemporary, this Handbook will appeal to both academics and students across the field of IP, particularly in relation to media and entertainment. Its practical focus will also appeal to both practitioners and judges looking to work within and develop this most fascinating and topical area of the law.
Note
Includes index.
Formatted Contents Note
Introduction / Megan Richardson and Sam Ricketson
1. Intellectual property in news? why not? / Sam Ricketson and Jane Ginsburg
2. Emerging rights in live spectacles and other ephemera / David S. Caudill
3. Fair dealing after Deckmyn: the United Kingdom's defence for caricature, parody and pastiche / Jonathan Griffith
4. Fair use and transformative play in the digital age / David Tan
5. 'Someone is angry on the internet': copyright, creativity and control in the context of fan fiction / Melissa de Zwart
6. The Dancing Baby: copyright law, YouTube, and music videos / Matthew Rimmer
7. One ring to rule them all: rights in live performances / Mark Williams
8. A matter of respect: the moral rights of the entertainer / Elizabeth Adeney
9. Entertaining foreign copyrights / Graeme W. Austin
10. A seamless global digital marketplace of entertainment content / Peter K. Yu
11. Recoding famous brands in advertising and in entertainment products: case studies on the so-called harms of trade mark dilution / Michael Handler
12. Lego's system of play meets intellectual property: from the engineered object to digital media / Dan Hunter and Julian Thomas
13. The game's the thing: property, priorities and perceptions in the video games industries / Daithí Mac Síthigh
14. Opportunity knocks for dramatic copyright in television formats / Lindy Golding
15. Filling the IP gap: privacy and tabloidism / Tanya Aplin
16. Publicity right, personality right, or just confusion? / Graeme Dinwoodie and Megan Richardson
17. Traditional knowledge as entertainment / Susy Frankel
Index.
1. Intellectual property in news? why not? / Sam Ricketson and Jane Ginsburg
2. Emerging rights in live spectacles and other ephemera / David S. Caudill
3. Fair dealing after Deckmyn: the United Kingdom's defence for caricature, parody and pastiche / Jonathan Griffith
4. Fair use and transformative play in the digital age / David Tan
5. 'Someone is angry on the internet': copyright, creativity and control in the context of fan fiction / Melissa de Zwart
6. The Dancing Baby: copyright law, YouTube, and music videos / Matthew Rimmer
7. One ring to rule them all: rights in live performances / Mark Williams
8. A matter of respect: the moral rights of the entertainer / Elizabeth Adeney
9. Entertaining foreign copyrights / Graeme W. Austin
10. A seamless global digital marketplace of entertainment content / Peter K. Yu
11. Recoding famous brands in advertising and in entertainment products: case studies on the so-called harms of trade mark dilution / Michael Handler
12. Lego's system of play meets intellectual property: from the engineered object to digital media / Dan Hunter and Julian Thomas
13. The game's the thing: property, priorities and perceptions in the video games industries / Daithí Mac Síthigh
14. Opportunity knocks for dramatic copyright in television formats / Lindy Golding
15. Filling the IP gap: privacy and tabloidism / Tanya Aplin
16. Publicity right, personality right, or just confusion? / Graeme Dinwoodie and Megan Richardson
17. Traditional knowledge as entertainment / Susy Frankel
Index.
Source of Description
Description based on print record.
Linked Resources
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Language
English
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