000033214 000__ 00865cam\a22002535i\4500 000033214 001__ 33214 000033214 003__ SzGeWIPO 000033214 005__ 20240708145752.0 000033214 008__ 190906s2016\\\\sz\\\\\\r\\\\\000\0\fre\d 000033214 0247_ $$2doi$$a10.34667/tind.33214 000033214 035__ $$aWIPO/PUB/121/2016/02/FR/art0005 000033214 035__ $$a(OCoLC)1158563771 000033214 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000033214 041__ $$afre 000033214 24500 $$aQuand le jeu vidéo devient réalité virtuelle :$$bun entretien avec Sony Interactive Entertainment. 000033214 264_1 $$a[Geneva, Switzerland] :$$b[World Intellectual Property Organization],$$c2016. 000033214 300__ $$a1 volume ;$$c[28] cm 000033214 336__ $$atext$$btxt$$2rdacontent 000033214 337__ $$aunmediated$$bn$$2rdamedia 000033214 338__ $$avolume$$bnc$$2rdacarrier 000033214 77318 $$tPublished in : Magazine de l'OMPI, Numéro 2/2016 (Avril)$$wWIPO/PUB/121/2016/02/FR 000033214 85641 $$uhttps://tind.wipo.int/search?ln=en&cc=WIPO%20Magazine&fti=1$$ySearch WIPO Magazine collection 000033214 85641 $$uhttps://www.wipo.int/wipo_magazine/fr/2016/02/article_0005.html$$yWeb link 000033214 901__ $$aWIPO/PUB/121/2016/02/art0005 000033214 904__ $$aJournal article 000033214 909CO $$ooai:tind.wipo.int:33214$$pWIPOPUB 000033214 980__ $$aWIPOPUB 000033214 980__ $$aWIPOMAG