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\def\WIPO{World Intellectual Property Organisation}
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Mastering the Game : Business and Legal Issues for Video Game Developers.
2014
Available at WIPO Library
Files
Items
Details
Title
Mastering the Game : Business and Legal Issues for Video Game Developers.
Variant Title
Creative industries - Booklet No. 8
Author
Item Type
Book
Description
242 pages ; [28] cm.
ISBN
9789280524758
ISSN
2789-5432
2789-5440
2789-5440
Summary
The video game industry is enjoying a boom period worldwide. Intellectual property (IP) - and in particular copyright - underpins the continuing success of the industry, yet the understanding and use of IP instruments of protection can remain a challenge. This publication outlines the practical business and legal issues relevant for video game developers and will thus improve their ability to get the most out of the IP system. Topics covered include: licensing agreements, music, distribution, mobile, regulation, confidentiality agreements, and more.
Note
Description based upon print version of record.
Formatted Contents Note
Chapter 1 : The global structure of the video game industry
1.1. The current video game industry landscape
1.2. The changing landscape of the video game industry
1.3. Impact of the changing landscape and its effects on game development
1.4. The role of the publisher
Chapter 2 : Dealing with video game publishers
2.1. The role of the publisher
2.2. The publishing agreement
2.3. Scenario 1: Questions for the developer when the publisher owns the IP to the game
2.4. Scenario 2: Questions for a distribution agreement only
2.5. Scenario 3: Publisher helps finance a game based on developer's concept
Chapter 3 : Intellectual property in the videogame industry
3.1. The importance of intellectual property
Chapter 4 : Licensing IP for games
4.1. Introduction
4.2. The licensing agreement: the long form agreement
4.3. The major issues in licensing agreements
4.4. Licensing properties: back to the future
Chapter 5 : Music
5.1. Introduction
Chapter 6 : Issues dealing with console platform manufacturers
6.1. Introduction
6.2. Approving publishers and developers; agreements
6.3. Development and manufacturing issues
6.4. Business issues
6.5. Legal issues
6.6. Moving forward
Chapter 7 : Digital distribution
7.1. PC digital distribution introduction
7.2. The long form agreement: introduction
Chapter 8 : The regulation of the game industry
9.1. Introduction
9.2. Data privacy
9.3. Consumer protection
9.4. Advertising and marketing
9.5. Other regulation
9.6. Ratings
Chapter 10 : Confidentiality agreements
10.1. The purpose of the confidentiality agreements
The major issues in a confidentiality agreement
The major terms in the confidentiality agreement
10.4. Deal memos: purpose and potential problems
Chapter 11 : Common clauses in agreements
11.1. Common clauses in agreements.
1.1. The current video game industry landscape
1.2. The changing landscape of the video game industry
1.3. Impact of the changing landscape and its effects on game development
1.4. The role of the publisher
Chapter 2 : Dealing with video game publishers
2.1. The role of the publisher
2.2. The publishing agreement
2.3. Scenario 1: Questions for the developer when the publisher owns the IP to the game
2.4. Scenario 2: Questions for a distribution agreement only
2.5. Scenario 3: Publisher helps finance a game based on developer's concept
Chapter 3 : Intellectual property in the videogame industry
3.1. The importance of intellectual property
Chapter 4 : Licensing IP for games
4.1. Introduction
4.2. The licensing agreement: the long form agreement
4.3. The major issues in licensing agreements
4.4. Licensing properties: back to the future
Chapter 5 : Music
5.1. Introduction
Chapter 6 : Issues dealing with console platform manufacturers
6.1. Introduction
6.2. Approving publishers and developers; agreements
6.3. Development and manufacturing issues
6.4. Business issues
6.5. Legal issues
6.6. Moving forward
Chapter 7 : Digital distribution
7.1. PC digital distribution introduction
7.2. The long form agreement: introduction
Chapter 8 : The regulation of the game industry
9.1. Introduction
9.2. Data privacy
9.3. Consumer protection
9.4. Advertising and marketing
9.5. Other regulation
9.6. Ratings
Chapter 10 : Confidentiality agreements
10.1. The purpose of the confidentiality agreements
The major issues in a confidentiality agreement
The major terms in the confidentiality agreement
10.4. Deal memos: purpose and potential problems
Chapter 11 : Common clauses in agreements
11.1. Common clauses in agreements.
Series
Type of File
Print publication.
Translations
Published
Geneva, Switzerland : World Intellectual Property Organization, 2014.
Language
English
Copyright Information
License: CC BY 3.0 IGO
Record Appears in
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