000028772 000__ 04011cam\a2200553\i\4500 000028772 001__ 28772 000028772 003__ SzGeWIPO 000028772 005__ 20231031084456.0 000028772 008__ 190906s2014\\\\sz\\\\\\rb\\\\000\0\eng\d 000028772 020__ $$a9789280524758 000028772 022__ $$a2789-5432$$qPrint 000028772 022__ $$a2789-5440$$qOnline 000028772 0247_ $$a10.34667/tind.28772$$2doi 000028772 035__ $$aWIPO/PUB/959/EN 000028772 035__ $$a(OCoLC)982680212 000028772 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000028772 041__ $$aeng 000028772 050_4 $$aKF1893.E44$$bG74 2014 000028772 08204 $$a343.0787948$$223 000028772 1001_ $$aGreenspan, David.$$eauthor. 000028772 24500 $$aMastering the Game :$$bBusiness and Legal Issues for Video Game Developers. 000028772 2460_ $$aCreative industries - Booklet No. 8 000028772 264_1 $$aGeneva, Switzerland :$$bWorld Intellectual Property Organization,$$c2014. 000028772 300__ $$a242 pages ;$$c[28] cm. 000028772 336__ $$atext$$btxt$$2rdacontent 000028772 337__ $$aunmediated$$bn$$2rdamedia 000028772 338__ $$avolume$$bnc$$2rdacarrier 000028772 500__ $$aDescription based upon print version of record. 000028772 5050_ $$aChapter 1 : The global structure of the video game industry -- 1.1. The current video game industry landscape --1.2. The changing landscape of the video game industry -- 1.3. Impact of the changing landscape and its effects on game development -- 1.4. The role of the publisher -- Chapter 2 : Dealing with video game publishers -- 2.1. The role of the publisher -- 2.2. The publishing agreement -- 2.3. Scenario 1: Questions for the developer when the publisher owns the IP to the game -- 2.4. Scenario 2: Questions for a distribution agreement only -- 2.5. Scenario 3: Publisher helps finance a game based on developer's concept -- Chapter 3 : Intellectual property in the videogame industry -- 3.1. The importance of intellectual property -- Chapter 4 : Licensing IP for games -- 4.1. Introduction -- 4.2. The licensing agreement: the long form agreement -- 4.3. The major issues in licensing agreements -- 4.4. Licensing properties: back to the future -- Chapter 5 : Music -- 5.1. Introduction -- Chapter 6 : Issues dealing with console platform manufacturers -- 6.1. Introduction -- 6.2. Approving publishers and developers; agreements -- 6.3. Development and manufacturing issues -- 6.4. Business issues -- 6.5. Legal issues -- 6.6. Moving forward -- Chapter 7 : Digital distribution -- 7.1. PC digital distribution introduction -- 7.2. The long form agreement: introduction -- Chapter 8 : The regulation of the game industry -- 9.1. Introduction -- 9.2. Data privacy -- 9.3. Consumer protection -- 9.4. Advertising and marketing -- 9.5. Other regulation -- 9.6. Ratings -- Chapter 10 : Confidentiality agreements -- 10.1. The purpose of the confidentiality agreements -- The major issues in a confidentiality agreement -- The major terms in the confidentiality agreement -- 10.4. Deal memos: purpose and potential problems -- Chapter 11 : Common clauses in agreements -- 11.1. Common clauses in agreements. 000028772 516__ $$aPrint publication. 000028772 520__ $$aThe video game industry is enjoying a boom period worldwide. Intellectual property (IP) - and in particular copyright - underpins the continuing success of the industry, yet the understanding and use of IP instruments of protection can remain a challenge. This publication outlines the practical business and legal issues relevant for video game developers and will thus improve their ability to get the most out of the IP system. Topics covered include: licensing agreements, music, distribution, mobile, regulation, confidentiality agreements, and more. 000028772 542__ $$fLicense: CC BY 3.0 IGO 000028772 650_0 $$aComputer games$$xLaw and legislation. 000028772 650_0 $$aVideo games$$xLaw and legislation. 000028772 650_0 $$aVideo games industry$$zUnited States. 000028772 650_0 $$aElectronic games industry$$xLaw and legislation. 000028772 650_4 $$aCopyright and related rights 000028772 7001_ $$aBoyd, S. Gregory,$$econtributor. 000028772 7001_ $$aPurewal, Jas,$$econtributor. 000028772 7001_ $$aDatum, Matthew,$$econtributor. 000028772 7102_ $$aWorld Intellectual Property Organization,. 000028772 8564_ $$937c072d1-e7d5-4712-b47b-9fd019d005cb$$s1701191$$zComplete document (PDF)$$uhttps://tind.wipo.int/record/28772/files/wipo_pub_959.pdf 000028772 901__ $$aWIPO/PUB/959 000028772 902__ $$a3233_en 000028772 903__ $$aCreative industries 000028772 904__ $$aBook 000028772 909CO $$ooai:tind.wipo.int:28772$$pWIPOPUB 000028772 980__ $$aWIPOPUB$$aCRINDU