Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. / Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. / It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. / The research and development of game-based learning has revealed the power of using games to teach and promote learning. / In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes.
Note
Description based upon print version of record. Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. / Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. / It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. / The research and development of game-based learning has revealed the power of using games to teach and promote learning. / In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes.
Formatted Contents Note
Front Cover Video Games and Creativity Copyright Dedication Contents Contributors Acknowledgments Video Games and Creativity: An Introduction Why Video Games and Creativity? What's Covered in This Book? Is This Book for You? Companion Website About the Exploration in Creativity Research Series Part 1: Creativity and Video Game Play Chapter 1: Video Games and Creativity What Is Creativity? Theories of Creativity Ten Theoretical Approaches to Creativity Honing Theory Explicit - Implicit Interaction Theory Computational Theory.
Measurement of Creativity Approaches to the Measurement of Creativity The Psychometric Approach Social-Personality Approach Affective Approach Neurobiological Approach Measures of Creativity Person-Focused Measures Process-Focused Measures Product-Focused Measures Press/Environment-Focused Measures Neurobiological Measures What Are Video Games? Video Game Genres Video Game Industry Statistics The Effects of Video Game Playing Cognitive Effects Social Effects Emotional Effects Motivational Effects.
Why Video Game Playing Should Increase Creativity References Chapter 2: The Impact of Video Game Play on Human (and Orc) Creativity Creativity Defined Play as a Creative Process Video Games: Technologies Created for (Creative) Play Video Games and Flow Video Games and Authorship Video Games as Creative Tools: Empirical Results Video Games and Cognitive Ability Video Games and Creative Ability Video Games as Creative Expression Creativity from Digital Violence? Labeling Content in Video Games Objectionable Content and Creativity Future Research.
Conclusion References Chapter 3: Video Games and Malevolent Creativity: Does One Thing Lead to Another? Introduction Malevolent Creativity Video Games: Learning and Training Video Games and Antisocial Behavior Video Games and Creativity Training for Creativity The Effectiveness of Creativity Training The Effect of Creativity Training Effectiveness of Different Kinds of Training What Abilities Need to Be Trained? Designing a Video Game to Foster Malevolent Creativity Conclusions References Chapter 4: Problem Solving Through "Cheating" in Video Games.
What Constitutes Cheating in the Context of Digital Games? What Constitutes Creativity? Creative Problem Solving Through "Cheating" Creative Cheating Within Video Games Working Within the Programming-Designed Outcomes Working Within the Programming-Unintended Outcomes Working Outside the Programming Hacking Evaluating the Creativity of Cheating Methods Connections Between Cheating in Game Play and Problem Solving in School Settings Conclusions References Chapter 5: Opportunities and Challenges in Assessing and Supporting Creativity in Video Games.
Introduction.
Series
Explorations in Creativity Research.
Available in Other Form
Print version: Green, Garo Video Games and Creativity : Elsevier Science,c2015