TY - GEN N2 - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. / Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. / It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. / The research and development of game-based learning has revealed the power of using games to teach and promote learning. / In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes. AB - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. / Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. / It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. / The research and development of game-based learning has revealed the power of using games to teach and promote learning. / In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes. T1 - Video Games and Creativity. AU - Green, Garo., AU - Kaufman, James C. CN - GV1469.34.S52 LA - eng N1 - Description based upon print version of record. ID - 27862 KW - Virtual reality. KW - Copyright. KW - Virtual reality KW - Play environments KW - Video games -- Social aspects KW - Multiculturalism -- Law and legislation SN - 9780128017050 TI - Video Games and Creativity. LK - http://ebookcentral.proquest.com/lib/wipo/detail.action?docID=2122446 UR - http://ebookcentral.proquest.com/lib/wipo/detail.action?docID=2122446 ER -