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Details
Title
Video Games and Creativity.
Item Type
Book
Description
1 online resource (330 pages).
ISBN
9780128017050 electronic book
Summary
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. / Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. / It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. / The research and development of game-based learning has revealed the power of using games to teach and promote learning. / In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes.
Note
Description based upon print version of record.
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. / Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. / It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. / The research and development of game-based learning has revealed the power of using games to teach and promote learning. / In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes.
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. / Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. / It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. / The research and development of game-based learning has revealed the power of using games to teach and promote learning. / In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes.
Formatted Contents Note
Front Cover
Video Games and Creativity
Copyright
Dedication
Contents
Contributors
Acknowledgments
Video Games and Creativity: An Introduction
Why Video Games and Creativity?
What's Covered in This Book?
Is This Book for You?
Companion Website
About the Exploration in Creativity Research Series
Part 1: Creativity and Video Game Play
Chapter 1: Video Games and Creativity
What Is Creativity?
Theories of Creativity
Ten Theoretical Approaches to Creativity
Honing Theory
Explicit - Implicit Interaction Theory
Computational Theory.
Measurement of Creativity
Approaches to the Measurement of Creativity
The Psychometric Approach
Social-Personality Approach
Affective Approach
Neurobiological Approach
Measures of Creativity
Person-Focused Measures
Process-Focused Measures
Product-Focused Measures
Press/Environment-Focused Measures
Neurobiological Measures
What Are Video Games?
Video Game Genres
Video Game Industry Statistics
The Effects of Video Game Playing
Cognitive Effects
Social Effects
Emotional Effects
Motivational Effects.
Why Video Game Playing Should Increase Creativity
References
Chapter 2: The Impact of Video Game Play on Human (and Orc) Creativity
Creativity Defined
Play as a Creative Process
Video Games: Technologies Created for (Creative) Play
Video Games and Flow
Video Games and Authorship
Video Games as Creative Tools: Empirical Results
Video Games and Cognitive Ability
Video Games and Creative Ability
Video Games as Creative Expression
Creativity from Digital Violence?
Labeling Content in Video Games
Objectionable Content and Creativity
Future Research.
Conclusion
References
Chapter 3: Video Games and Malevolent Creativity: Does One Thing Lead to Another?
Introduction
Malevolent Creativity
Video Games: Learning and Training
Video Games and Antisocial Behavior
Video Games and Creativity
Training for Creativity
The Effectiveness of Creativity Training
The Effect of Creativity Training
Effectiveness of Different Kinds of Training
What Abilities Need to Be Trained?
Designing a Video Game to Foster Malevolent Creativity
Conclusions
References
Chapter 4: Problem Solving Through "Cheating" in Video Games.
What Constitutes Cheating in the Context of Digital Games?
What Constitutes Creativity?
Creative Problem Solving Through "Cheating"
Creative Cheating Within Video Games
Working Within the Programming-Designed Outcomes
Working Within the Programming-Unintended Outcomes
Working Outside the Programming
Hacking
Evaluating the Creativity of Cheating Methods
Connections Between Cheating in Game Play and Problem Solving in School Settings
Conclusions
References
Chapter 5: Opportunities and Challenges in Assessing and Supporting Creativity in Video Games.
Introduction.
Video Games and Creativity
Copyright
Dedication
Contents
Contributors
Acknowledgments
Video Games and Creativity: An Introduction
Why Video Games and Creativity?
What's Covered in This Book?
Is This Book for You?
Companion Website
About the Exploration in Creativity Research Series
Part 1: Creativity and Video Game Play
Chapter 1: Video Games and Creativity
What Is Creativity?
Theories of Creativity
Ten Theoretical Approaches to Creativity
Honing Theory
Explicit - Implicit Interaction Theory
Computational Theory.
Measurement of Creativity
Approaches to the Measurement of Creativity
The Psychometric Approach
Social-Personality Approach
Affective Approach
Neurobiological Approach
Measures of Creativity
Person-Focused Measures
Process-Focused Measures
Product-Focused Measures
Press/Environment-Focused Measures
Neurobiological Measures
What Are Video Games?
Video Game Genres
Video Game Industry Statistics
The Effects of Video Game Playing
Cognitive Effects
Social Effects
Emotional Effects
Motivational Effects.
Why Video Game Playing Should Increase Creativity
References
Chapter 2: The Impact of Video Game Play on Human (and Orc) Creativity
Creativity Defined
Play as a Creative Process
Video Games: Technologies Created for (Creative) Play
Video Games and Flow
Video Games and Authorship
Video Games as Creative Tools: Empirical Results
Video Games and Cognitive Ability
Video Games and Creative Ability
Video Games as Creative Expression
Creativity from Digital Violence?
Labeling Content in Video Games
Objectionable Content and Creativity
Future Research.
Conclusion
References
Chapter 3: Video Games and Malevolent Creativity: Does One Thing Lead to Another?
Introduction
Malevolent Creativity
Video Games: Learning and Training
Video Games and Antisocial Behavior
Video Games and Creativity
Training for Creativity
The Effectiveness of Creativity Training
The Effect of Creativity Training
Effectiveness of Different Kinds of Training
What Abilities Need to Be Trained?
Designing a Video Game to Foster Malevolent Creativity
Conclusions
References
Chapter 4: Problem Solving Through "Cheating" in Video Games.
What Constitutes Cheating in the Context of Digital Games?
What Constitutes Creativity?
Creative Problem Solving Through "Cheating"
Creative Cheating Within Video Games
Working Within the Programming-Designed Outcomes
Working Within the Programming-Unintended Outcomes
Working Outside the Programming
Hacking
Evaluating the Creativity of Cheating Methods
Connections Between Cheating in Game Play and Problem Solving in School Settings
Conclusions
References
Chapter 5: Opportunities and Challenges in Assessing and Supporting Creativity in Video Games.
Introduction.
Series
Explorations in Creativity Research.
Available in Other Form
Print version: Green, Garo Video Games and Creativity : Elsevier Science,c2015
Published
: : Elsevier Science, 2015.
Language
English
Record Appears in