000026935 000__ 01092cam\a2200385\i\4500 000026935 001__ 26935 000026935 003__ SzGeWIPO 000026935 005__ 20240708162310.0 000026935 008__ 071015s2012 enk|||||r|||| 00| 0 eng d 000026935 035__ $$a(wipo)0 000026935 035__ $$a(OCoLC)1160232970 000026935 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000026935 041__ $$aeng 000026935 050_4 $$aK5$$b.U72 000026935 08204 $$a346.4048$$220 000026935 084__ $$aGB 10 000026935 1001_ $$aLee, Y.h.,$$eauthor. 000026935 24510 $$aPlay Again? Revisiting the Case for Copyright Protection of Gameplay in Videogames /$$cY.H. Lee. 000026935 264_1 $$aLondon, England :$$bSweet & Maxwell,$$c2012. 000026935 300__ $$a1 volume ([9] pages) ;$$c[28] cm. 000026935 336__ $$atext$$btxt$$2rdacontent 000026935 337__ $$aunmediated$$bn$$2rdamedia 000026935 338__ $$avolume$$bnc$$2rdacarrier 000026935 4901_ $$aEuropean Intellectual Property Review (EIPR),$$x0142-0461 ;$$vGB 10 2012 Vol 34 No 12, pages 865-873 000026935 650_0 $$aIntellectual property. 000026935 650_0 $$aIntellectual property$$zEurope. 000026935 650_0 $$aCopyright. 000026935 650_4 $$aCopyright$$xVideo games 000026935 830_0 $$aEuropean Intellectual Property Review (EIPR) ;$$vGB 10 2012 Vol 34 No 12, pages 865-873. 000026935 903__ $$aEuropean Intellectual Property Review (EIPR). 000026935 904__ $$aJournal article 000026935 942__ $$cART$$jGB 10 2012 Vol 34 No 12$$2ddc 000026935 952__ $$w2012-12-10$$p2012-0342$$u41415$$bMAIN$$10$$kGB 10$$v2012-12-10$$70$$cMain Library$$yART 000026935 980__ $$aBIB 000026935 999__ $$c29338$$d29338