000026009 000__ 01522cam\a2200421\i\4500 000026009 001__ 26009 000026009 003__ SzGeWIPO 000026009 005__ 20210318105026.0 000026009 008__ 071109s2010 cau|||||r|||| 00| 0 eng d 000026009 035__ $$a(wipo)0 000026009 035__ $$a(OCoLC)1160232160 000026009 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000026009 043__ $$an-cn--- 000026009 050_4 $$aK5$$b.N824 000026009 08204 $$a344.097$$220 000026009 084__ $$a76$$qGB 000026009 1001_ $$aAbramovitch, S.,$$eauthor. 000026009 24510 $$aVirtual property, real law :$$bthe regulation of property in video games: Part 2 /$$cAbramovitch, S., Cummings, D. 000026009 264_1 $$aLos Angeles, California :$$bUCLA School of Law,$$c2010. 000026009 300__ $$a1 volume ([6] pages) ;$$c[28] cm. 000026009 336__ $$atext$$btxt$$2rdacontent 000026009 337__ $$aunmediated$$bn$$2rdamedia 000026009 338__ $$avolume$$bnc$$2rdacarrier 000026009 4901_ $$aEntertainment Law Review,$$x0959-3799 ;$$vGB 76 2010 Vol.21 No.2, pages 52-57 000026009 650_0 $$aCopyright$$zCanada. 000026009 650_0 $$aEntertainers$$xLegal status, laws, etc. 000026009 650_0 $$aPerforming arts$$xLaw and legislation. 000026009 650_4 $$aCopyright 000026009 650_4 $$aVirtual worlds 000026009 650_4 $$aEntertainment industry$$zCanada$$xVideo games 000026009 650_4 $$aLicense agreements 000026009 651_0 $$aCanada$$xCommerce$$xLaw and legislation. 000026009 7001_ $$aCummings, D. 000026009 830_0 $$aEntertainment Law Review ;$$vGB 76 2010 Vol.21 No.2, pages 52-57. 000026009 903__ $$aEntertainment Law Review. 000026009 942__ $$cART$$jGB 76 2010 Vol.21 No.2$$2ddc 000026009 952__ $$w2010-08-03$$p2010-0703$$u40200$$bMAIN$$10$$kGB 76$$v2010-08-03$$70$$cMain library$$yART 000026009 980__ $$aBIB 000026009 999__ $$c28393$$d28393