The rapid development of the Internet has led to a growing potential for electronic trade in digital content like movies and video games. As a result, there is a need for a global trade framework applicable to such digitally-delivered content products.
Note
WTO = World trade organization. Includes bibliographical references (p. [265]-288) and index.
Bibliography, etc. Note
Includes bibliographical references (pages 265-288) and index.
Formatted Contents Note
1. The WTO negotiation context; 2. Requirements for free trade in digitally-delivered content products; 3. International US and EC negotiation parameters; 4. Outcomes of the Doha round and US-driven preferential trade negotiations.