000025162 000__ 01073cam\a22003375i\4500 000025162 001__ 25162 000025162 003__ SzGeWIPO 000025162 005__ 20240708162127.0 000025162 008__ 901210s1984\\\\gw\\\\\\r\\\\u000\0\eng\d 000025162 035__ $$a(wipo)(CD )$13780 000025162 035__ $$a(OCoLC)1159943925 000025162 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000025162 084__ $$aDE 28 000025162 1001_ $$aArezzo, E.,$$eauthor. 000025162 24510 $$aVideo Games and Consoles between Copyright and Technical Protection Measures /$$cE. Arezzo. 000025162 264_1 $$a[Heidelberg, Germany] :$$b[Springer],$$c[1984] 000025162 300__ $$a1 volume ([13] pages) ;$$c[28] cm. 000025162 336__ $$atext$$btxt$$2rdacontent 000025162 337__ $$aunmediated$$bn$$2rdamedia 000025162 338__ $$avolume$$bnc$$2rdacarrier 000025162 4901_ $$aInternational Review Of Intellectual Property And Competition Law (IIC) ;$$vDE 28 2009 No.1 pages 82-95 000025162 650_0 $$aIntellectual property. 000025162 650_4 $$aVideo games 000025162 650_4 $$aCopyright 000025162 650_4 $$aTechnical protection Measures (TPM) 000025162 830_0 $$aInternational Review Of Intellectual Property And Competition Law (IIC) ;$$vDE 28 2009 No.1 pages 82-95. 000025162 903__ $$aInternational Review of Intellectual Property and Competition Law (IIC). 000025162 904__ $$aJournal article 000025162 942__ $$cART$$jDE 28 2009 No.1$$2ddc 000025162 952__ $$w2009-05-26$$p2009-0454$$u39001$$bMAIN$$10$$kDE 28$$v2009-05-26$$70$$cMain Library$$yART 000025162 980__ $$aBIB 000025162 999__ $$c27495$$d27495