000021699 000__ 01401cam\a22003135i\4500 000021699 001__ 21699 000021699 003__ SzGeWIPO 000021699 005__ 20240708161957.0 000021699 008__ 970924s1997\\\\xx\\\\\\r\\\\u000\0\eng\d 000021699 035__ $$a(wipo)(CD )97-1271 000021699 035__ $$a(OCoLC)1158228537 000021699 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000021699 084__ $$a6$$qUS 000021699 1001_ $$aWu, Andrew J.,$$eauthor. 000021699 24510 $$aFrom video games to artificial intelligence :$$bassigning copyright ownership to works generated by increasingly sophisticated computer programs /$$cAndrew J. Wu. 000021699 264_1 $$a[Place of publication not identified] :$$b[publisher not identified],$$c1997. 000021699 300__ $$a1 volume ([47] pages) ;$$c[28] cm. 000021699 336__ $$atext$$btxt$$2rdacontent 000021699 337__ $$aunmediated$$bn$$2rdamedia 000021699 338__ $$avolume$$bnc$$2rdacarrier 000021699 4901_ $$aAipla Quarterly Journal (American Intellectual Property Law Association) ;$$v1997 Vol 25 No 1 pages 131-178 000021699 650_0 $$aCopyright. 000021699 650_0 $$aIntellectual property. 000021699 650_4 $$aCOPYRIGHT : COMPUTER INTELLECTUAL PROPERTY LAW AND PROTECTION : COMPUTER PROGRAMS 000021699 830_0 $$aAipla Quarterly Journal (American Intellectual Property Law Association) ;$$v1997 Vol 25 No 1 pages 131-178. 000021699 903__ $$v1$$aAIPLA QUARTERLY JOURNAL (AMERICAN INTELLECTUAL PROPERTY LAW ASSOCIATION) 000021699 904__ $$aJournal article 000021699 942__ $$cART$$2ddc 000021699 952__ $$w2006-11-03$$p1997-1271$$r0.00$$u33652$$bMAIN$$10$$kUS 6$$v1997-09-24$$zLIBRARY$$70 000021699 980__ $$aBIB 000021699 999__ $$c23434$$d23434