\(
\def\WIPO{World Intellectual Property Organisation}
\)
Extreme programming eXplained : embrace change / Kent Beck.
1999
D 73 BEC.E
Available at WIPO Library
格式
| 格式 | |
|---|---|
| BibTeX | |
| MARCXML | |
| TextMARC | |
| MARC | |
| DataCite | |
| DublinCore | |
| EndNote | |
| NLM | |
| RefWorks | |
| RIS |
Items
详细记录
Title
Extreme programming eXplained : embrace change / Kent Beck.
描述
xxi, 190 pages ; [28] cm.
国际图书编号
0201616416
9780201616415 alk. paper
9780201616415 alk. paper
Alternate Call Number
D 73 BEC.E
摘要
"Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned." "You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software."--Jacket.
书目等附注
Includes bibliographical references and index.
格式化内容附注
Foreword
Preface
Chap. 1. Risk : the basic problem
Chap. 2. A development episode
Chap. 3. Economics of software development
Chap. 4. Four variables
Chap. 5. Cost of change
Chap. 6. Learning the drive
Chap. 7. Four values
Chap. 8. Basic principles
Chap. 9. Back to basics
Chap. 10. Quick overview
Chap. 11. How could this work?
Chap. 12. Management strategy
Chap. 13. Facilities strategy
Chap. 14. Splitting business and technical responsibility
Chap. 15. Planning strategy
Chap. 16. Development strategy
Chap. 17. Design strategy
Chap. 18. Testing strategy
Chap. 19. Adopting XP
Chap. 20. Retrofitting XP
Chap. 21. Lifecycle of an ideal XP project
Chap. 22. Roles for people
Chap. 23. 20-80 rule
Chap. 24. What makes XP hard
Chap. 25. When you shouldn't try XP
Chap. 26. XP at work
Chap. 27. Conclusion.
Preface
Chap. 1. Risk : the basic problem
Chap. 2. A development episode
Chap. 3. Economics of software development
Chap. 4. Four variables
Chap. 5. Cost of change
Chap. 6. Learning the drive
Chap. 7. Four values
Chap. 8. Basic principles
Chap. 9. Back to basics
Chap. 10. Quick overview
Chap. 11. How could this work?
Chap. 12. Management strategy
Chap. 13. Facilities strategy
Chap. 14. Splitting business and technical responsibility
Chap. 15. Planning strategy
Chap. 16. Development strategy
Chap. 17. Design strategy
Chap. 18. Testing strategy
Chap. 19. Adopting XP
Chap. 20. Retrofitting XP
Chap. 21. Lifecycle of an ideal XP project
Chap. 22. Roles for people
Chap. 23. 20-80 rule
Chap. 24. What makes XP hard
Chap. 25. When you shouldn't try XP
Chap. 26. XP at work
Chap. 27. Conclusion.
丛编
Xp Series.
Published
Reading, MA : Addison-Wesley, 1999.
语言
eng
记录出处
Added Corporate Author
Review
"Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned." "You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software."--Jacket.