000013245 000__ 03123cam\a2200529\i\4500 000013245 001__ 13245 000013245 003__ SzGeWIPO 000013245 005__ 20210318092556.0 000013245 008__ 031003s1999\\\\mau\\\\\rb\\\u001\0\eng\d 000013245 020__ $$a0201616416 000013245 020__ $$z9780201616415$$qalk. paper 000013245 035__ $$a(wipo)(CD )03-0375 000013245 035__ $$a(OCoLC)1159563526 000013245 040__ $$aSzGeWIPO$$beng$$erda$$cSzGeWIPO$$dCaBNVSL 000013245 050_4 $$aQA76.76.D47$$bB434 2000 000013245 08204 $$a005.1$$221 000013245 08204 $$a005.1201$$222 000013245 084__ $$aD 73 BEC.E 000013245 090__ $$c13910$$d13910 000013245 1001_ $$aBeck, Kent,$$eauthor. 000013245 24510 $$aExtreme programming eXplained :$$bembrace change /$$cKent Beck. 000013245 264_1 $$aReading, MA :$$bAddison-Wesley,$$c1999. 000013245 300__ $$axxi, 190 pages ;$$c[28] cm. 000013245 336__ $$atext$$btxt$$2rdacontent 000013245 337__ $$aunmediated$$bn$$2rdamedia 000013245 338__ $$avolume$$bnc$$2rdacarrier 000013245 4901_ $$aThe Xp Series 000013245 504__ $$aIncludes bibliographical references and index. 000013245 5050_ $$aForeword -- Preface -- Chap. 1. Risk : the basic problem -- Chap. 2. A development episode -- Chap. 3. Economics of software development -- Chap. 4. Four variables -- Chap. 5. Cost of change -- Chap. 6. Learning the drive -- Chap. 7. Four values -- Chap. 8. Basic principles -- Chap. 9. Back to basics -- Chap. 10. Quick overview -- Chap. 11. How could this work? -- Chap. 12. Management strategy -- Chap. 13. Facilities strategy -- Chap. 14. Splitting business and technical responsibility -- Chap. 15. Planning strategy -- Chap. 16. Development strategy -- Chap. 17. Design strategy -- Chap. 18. Testing strategy -- Chap. 19. Adopting XP -- Chap. 20. Retrofitting XP -- Chap. 21. Lifecycle of an ideal XP project -- Chap. 22. Roles for people -- Chap. 23. 20-80 rule -- Chap. 24. What makes XP hard -- Chap. 25. When you shouldn't try XP -- Chap. 26. XP at work -- Chap. 27. Conclusion. 000013245 5201_ $$a"Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned." "You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software."--Jacket. 000013245 650_0 $$aeXtreme programming. 000013245 650_0 $$aComputer software$$xDevelopment. 000013245 650_0 $$aProject management. 000013245 650_0 $$aSoftware engineering. 000013245 650_4 $$aPROJECT MANAGEMENT 000013245 650_4 $$aCOMPUTER PROGRAMS 000013245 650_4 $$aPROGAMMING (COMPUTERS) 000013245 650_6 $$aLogiciels$$xDéveloppement. 000013245 7001_ $$aGamma, Erich. 000013245 7001_ $$aBeck, K. 000013245 7102_ $$aProquest. 000013245 7102_ $$aSafari Tech Books Online. 000013245 830_0 $$aXp Series. 000013245 903_0 $$aThe XP Series$$v1 000013245 942__ $$cMON 000013245 952__ $$w2006-11-03$$p2003-0375$$r42.50$$u14721$$bMAIN$$10$$kD 73 BEC.E$$v2003-10-03$$zIT Section$$70 000013245 980__ $$aBIB 000013245 999__ $$c13910$$d13910